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Ludography

Chickadee and I have been involved in the making of over 75 titles since 2004. Here's what shipped (or is close to shipping).

Ash & Adams Gobsmacked, Ash and Adams Games
art direction, visual development, technical art, UI/UX, art production

Desktop Dungeons Rewind, QCF Games
art direction, visual development, technical art, UI/UX, art production

In Stars and Time, insertdisc5/Armor Games Studios
logo development, trailer production

The Spirit and the Mouse, Alblune/Armor Games Studios
logo development, key art development

LumbearJack, FinalBoss Games/Armor Games Studios
trailer production

Crush the Castle Legacy Edition, Armor Games Studios
key art and trailer development

Jetski Jamboree, Fire Hose Games/MIT
art direction, visual development, UI/UX, art production

Drone Construction Kit, Fire Hose Games/MIT
art direction, visual development, UI/UX, art production

Battle Bands, Aerie Digital
art direction, visual development, technical art, UI/UX, art production

Ronday, Ronday Technologies
visual development, technical art, UI/UX, art production

A Monster's Expedition, Draknek & Friends
art direction, visual development, technical art, UI/UX, art production

Talon Moon, Aerie Digital
consulting, VFX

Steambirds Alliance, Spry Fox
art direction, visual development, technical art, UI/UX, art production

Alphabear Hustle, Spry Fox
technical art, UI/UX, art production

Crush the Castle: Siege Master, Armor Games Studios
visual development, character production

ITTA, Glass Revolver/Armor Games Studios
art consulting, trailer production

Tooth and Tail, Pocketwatch Games
art direction, visual development, technical art, UI/UX, art production

Jet Lancer, Codewalkers/Armor Games Studios
art production

Nauticrawl, Andrea Interguglielmi/Armor Games Studios
trailer production, logo design

Zombotron, Ant.Karlov/Armor Games Studios
art consulting, key art production

Chook & Sosig: Walk the Plank, Tookipalooki/Armor Games Studios
art consulting, trailer production

Love is Dead, Curiobot/Armor Games Studios
visual development

Beartopia, Spry Fox
art direction, visual development, technical art, UI/UX, art production

Frozen Synapse 2, Mode 7 Games
weapons modeling

Hamster Clock Super Show, Chickadee Games
design, visual development, art direction, UI/UX, art production, scripting, sound design

Notorious Inc, Chickadee Games
design, visual development, art direction, UI/UX, art production, scripting, sound design

Monaco: What's Yours is Mine, Pocketwatch Games
visual development, art production 

Contraption Maker, Spotkin
2d and 3d animation

Draconus Rex, Innovative Leisure
environment art

Green the Building, Digital Mill/Persuasive Games
art production

Tradeoff, Digital Mill
UI/UX, art production

City Girl, Playdom/Disney Interactive
pre-production work, animation

Social City, Playdom
modeling

Quick Shooter, Spotkin
modeling, animation

Powderkeg, Artillery Games
visual development, technical art, UI/UX, art production

Pathogen:HIV, MaxGaming Technologies, University of Washington
technical art, animation

A Quick Solitaire, Night Heron Games
visual development, art production

Zombie Wrangler, Frozen Codebase
visual development

Villagers & Heroes, Mad Otter
art direction, visual development, technical art, UI/UX, art production

Ace of Aces, Mad Otter
visual development, technical art, UI/UX, art production

Elements of Destruction, Frozen Codebase
visual development, art production

Fallen Empire: Legions, GarageGames
VFX

Rokkitball, GarageGames
modeling

Venture Arctic, Pocketwatch Games
environment art, VFX

Rack 'Em Up Road Trip, GarageGames
art production, intern wrangler

Marble Blast Ultra, GarageGames
modeling, level design

Venture Africa, Pocketwatch Games
environment art, VFX

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