Chickadee and I have been involved in the making of over 75 titles since 2004. Here's what shipped (or is close to shipping).
Ash & Adams Gobsmacked, Ash and Adams Games
art direction, visual development, technical art, UI/UX, art production
Desktop Dungeons Rewind, QCF Games
art direction, visual development, technical art, UI/UX, art production
In Stars and Time, insertdisc5/Armor Games Studios
logo development, trailer production
The Spirit and the Mouse, Alblune/Armor Games Studios
logo development, key art development
LumbearJack, FinalBoss Games/Armor Games Studios
trailer production
Crush the Castle Legacy Edition, Armor Games Studios
key art and trailer development
Jetski Jamboree, Fire Hose Games/MIT
art direction, visual development, UI/UX, art production
Drone Construction Kit, Fire Hose Games/MIT
art direction, visual development, UI/UX, art production
Battle Bands, Aerie Digital
art direction, visual development, technical art, UI/UX, art production
Ronday, Ronday Technologies
visual development, technical art, UI/UX, art production
A Monster's Expedition, Draknek & Friends
art direction, visual development, technical art, UI/UX, art production
Talon Moon, Aerie Digital
consulting, VFX
Steambirds Alliance, Spry Fox
art direction, visual development, technical art, UI/UX, art production
Alphabear Hustle, Spry Fox
technical art, UI/UX, art production
Crush the Castle: Siege Master, Armor Games Studios
visual development, character production
ITTA, Glass Revolver/Armor Games Studios
art consulting, trailer production
Tooth and Tail, Pocketwatch Games
art direction, visual development, technical art, UI/UX, art production
Jet Lancer, Codewalkers/Armor Games Studios
art production
Nauticrawl, Andrea Interguglielmi/Armor Games Studios
trailer production, logo design
Zombotron, Ant.Karlov/Armor Games Studios
art consulting, key art production
Chook & Sosig: Walk the Plank, Tookipalooki/Armor Games Studios
art consulting, trailer production
Love is Dead, Curiobot/Armor Games Studios
visual development
Beartopia, Spry Fox
art direction, visual development, technical art, UI/UX, art production
Frozen Synapse 2, Mode 7 Games
weapons modeling
Hamster Clock Super Show, Chickadee Games
design, visual development, art direction, UI/UX, art production, scripting, sound design
Notorious Inc, Chickadee Games
design, visual development, art direction, UI/UX, art production, scripting, sound design
Monaco: What's Yours is Mine, Pocketwatch Games
visual development, art production
Contraption Maker, Spotkin
2d and 3d animation
Draconus Rex, Innovative Leisure
environment art
Green the Building, Digital Mill/Persuasive Games
art production
Tradeoff, Digital Mill
UI/UX, art production
City Girl, Playdom/Disney Interactive
pre-production work, animation
Social City, Playdom
modeling
Quick Shooter, Spotkin
modeling, animation
Powderkeg, Artillery Games
visual development, technical art, UI/UX, art production
Pathogen:HIV, MaxGaming Technologies, University of Washington
technical art, animation
A Quick Solitaire, Night Heron Games
visual development, art production
Zombie Wrangler, Frozen Codebase
visual development
Villagers & Heroes, Mad Otter
art direction, visual development, technical art, UI/UX, art production
Ace of Aces, Mad Otter
visual development, technical art, UI/UX, art production
Elements of Destruction, Frozen Codebase
visual development, art production
Fallen Empire: Legions, GarageGames
VFX
Rokkitball, GarageGames
modeling
Venture Arctic, Pocketwatch Games
environment art, VFX
Rack 'Em Up Road Trip, GarageGames
art production, intern wrangler
Marble Blast Ultra, GarageGames
modeling, level design
Venture Africa, Pocketwatch Games
environment art, VFX